Game Copy Software Books |
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Pocket PC Game Programming w/CD (Prima Tech's Game Development)
by Jonathan S. Harbour; (Paperback -- 2002-05-01 -- 768 pages) |
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Video Games
by Carlton Books; (Paperback -- 2002-10-28 -- 400 pages) |
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Game Developer's Market Guide (Game Development)
by Bob Bates; (Paperback -- 2003-09-01 -- 736 pages) |
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Got Game: How the Gamer Generation Is Reshaping Business Forever
by John C. Beck, Mitchell Wade; (Hardcover -- 208 pages -- $19.77) |
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Hacking Video Game Consoles: Turn your old video game systems into awesome new portables (ExtremeTech)
by Benjamin Heckendorn; (Paperback -- 2005-02-18 -- 574 pages -- $19.79) |
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Introduction to Level Design for PC Games (Game Development Series)
by Andrew Charles Clayton; (Paperback -- 352 pages -- $28.92) |
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Massively Multiplayer Game Development 2 (Game Development)
by Thor Alexander; (Hardcover -- 508 pages -- $32.97) |
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Game Art: Creation, Direction, and Careers (Game Development) (Game Development)
by Riccard Linde; (Paperback -- 342 pages -- $32.97) |
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3D Game Programming All in One (Course Technology PTR Game Development Series)
by Kenneth C Finney; (Paperback -- 2004-04-19 -- 848 pages -- $32.99) |
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Game Programming All in One, Second Edition
by Jonathan S. Harbour; (Paperback -- 2004-06-17 -- 752 pages -- $32.99) |
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